on alignment & experience

May 26th, 2010

As D&D has matured as a game, the role of experience points and the nature of alignment have changed. I’m not talking about the number of options, whether it’s the law neutral chaos spectrum in OD&D, the Cartesian plane that AD&D & D&D3 had, or the new (and old) fivefold model that is in 4th edition.

I’m talking about the erosion of the mechanical impact of alignment. In the old days, the if a player didn’t play to their alignment, if their actions drifted too far from their alignment, DM’s were encouraged to change it on them, and dock them XP till their character either atoned or got acclimated to their new alignment.

A lot of other things have changed in D&D since then. XP has morphed from a reward mechanic (points for finding gold for example) to more of a pacing mechanic, 10 average encounters or so, everyone levels.

For the record, I feel that both of those changes are for the good. Using alignment as a stick to beat players with never set well with me, and XP as a ’score’ brings its own set of problems (penalties are often subjective, and the game begins to break when players get too far seperated in level)

What does one thing have to do with the other? I’m not sure, but here’s what I’m thinking.

In 4e, your level measures a couple of things. Competence of course, but also reputation. At the risk of adding a fun-killing amount of bookkeeping to the game, what if players were evaluated by what alignment their behavior warranted on a encounter per encounter basis?

Over time, this ’score’ could do some things. With the notion of experience representing (among other things) how much of a reputation the character has, what if it also ganged what their reputation was. Someone who plays their alignment faithfully would be known as a man of his word, one who doesn’t, a hypocrite. There’s something about the notion of the character who believes in his heart that he’s doing good work, but from the point of view of ‘the people’ he’s become a monster.

I’m thinking about house-ruling this into my D&D game when it picks up again in the fall, but in the meantime, I’m curious what people’s thoughts are on the matter.

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dan

on D&D Adventure Design

April 10th, 2010
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Last night I began running the adventure that I suspect will end the school year for my gaming group. What makes this noteworthy is this represents the first D&D Adventure I’ve written since the early 90s. I’ve been adapting published adventures and expanding dungeon delves mostly, but it’s not the same. @gamefiend asked me what my process is, so I figure I’ll write it down. It’ll probably look ridiculous to me in a year (all the more reason to commit what I do today). I’ll be using this adventure I’ve written, but since it’s currenty ongoing, I’ll be vague at points, please forgive that.

[Edit: If you do something different, let me know. If you think I'm could do it better, let me know. I'm doing this to improve, so I want to hear what you do, and what you don't like about how I currently do it.]
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dan

My PAX recap

April 1st, 2010

I don’t want to write a long post about my trip to PAX East, but I want to touch on some points that really made the thing worthwhile.

  • ChattyDM pimping one of SarahDarkmagic’s encounters over brunch in the PRU food court
  • Not being able to play in the Dark Sun preview, so voulenteering to DM it on Sunday.
  • Dinner, Drinks and D&D at the Asguard Pub with the RPG Blogger crew, and the WotC crew that was working PAX. I didn’t even know that places let you play games in public, the waitress was awesome, and I had a blast.
  • Trying (and failing) to score a Saturday pass.
  • Talking games for the better part of Saturday with Quinn from At-Will, at whose house I was crashing for the weekend.
  • Running the Dark Sun Preview, which is one of the best written short adventures I’ve seen, kudos to Chris Tulach (Seriously, if you get a chance to play this, do it because it is awesome.)
  • Getting to bend Luke Crane’s ear a bit about Burning Wheel, Mouse Guard, and Freemarket. He was extremely tolerant.

Which brings me to something. Everyone I met at PAX East was classy, friendly, and eager to make the weekend awesome. We gamers should do stuff together more.

On thing. I didn’t see any of the events. No keynote, no panels, no screenings, no concerts. I’m a little disappointed by this, but I wouldn’t trade what I did get to do for anything, so I guess it’s all good.

Either way, I’m looking forward to my next con (ConnectiCon), and trying to find more opportunities to play in public in the meantime.

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Traveller on the Wave

November 16th, 2009

I’ve been wanting to try running some games on Google Wave, and I think I will start with a short term Traveller game. Greywulf over at Greywulf’s Lair set up some waves showing the sort of thing you can do to set up a game, and I plan on taking what I like from his setup and apply it for my game.

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Looking to play D&D on Wave?

November 9th, 2009
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Quinn, a friend of mine over at At-Will, is running a contest. Pitch a D&D 4e game, get a Google Wave invite. Read more about it here:

http://at-will.omnivangelist.net/2009/11/the-waves-the-thing-looking-for-gamemasters/

Submissions close this Wednesday, (the 11th), so if you’re interested, post your pitch on At-Will (100 words or less) and take a shot. (There are a bunch of waves pledged, so there are going to be multiple winners)

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Fighty Update

November 8th, 2009

I’ve made some pretty noticeable changes to Fighty, and I want to talk about them, so as few people have trouble as possible.

On Wave and mode.

You’re not really supposed to be able to edit a gadget in while viewing a blip, and with Fighty, I’ve learned why. If someone’s dragging the map around, and someone else is working with markers, they get really messed up. Also, the playback feature and the new items feature is practically useless, because every time someone pans the map, or zooms out, that’s a new change.

So, what I’ve done is made the map static most of the time. Here’s how it’s gonna work (for now)

Of you’re editing the blip containing the map (you can tell because you have text formatting buttons up top), everything works the way it always had. You can drag, add and delete markers, and they get updated everywhere. If you pan or zoom, they get updated for everyone in view mode.

If you’re in view (or any other) mode, you can watch. You’re able to pan around, you can zoom in or out, but someone in edit can recenter your map, or change the zoom level. You lose the add marker button. And you can look all you want, without triggering a wave update.

If this is horrible, let me know, this is the best way I can come up with addressing this issue, and it gets what to me seems to be a big usability problem taken care of, so I can focus on fun stuff (like getting icons to work), and maybe even some gaming.

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Introducing… Fighty

October 29th, 2009

I’m always looking for new ways to play games online better. Recently, I got a Google Wave invite and immediately started looking for ways to wave the game. There are a couple of dice roller robots out there (unfortunatley, robots are pretty slow at the moment), a neat card tool, which simulates a deck of playing cards, and a couple other things.

A friend of mine set up a D&D 4E game on Wave, based on Revenge of the Giants, which I was lucky to signup in time to play. This has already been discussed enough by the DM, gamefiend (see previous link) and one of the other players, Wyatt, so I’m not going to add anything there.

I’ve been spending a lot of time filling in one of the gaps that wave doesn’t do well yet, and given the nature D&D 4E, I feel is important. The battlemat.

So, Fighty is born. It’s a gadget for Google Wave, which uses a custom map from Maplib.Net. It’s a bit of a hack, as I’m not the greatest programmer in the world, but it’s just getting to the point where it is useful.

Let me know what you think.

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dan

Playing Without Figures

August 28th, 2009

In high school, I played and ran AD&D, 1st and 2nd Edition. I never used miniatures or any other counters to track position in combat. As time went on, I became a GURPS guy, which had an extensive hex-based combat system.

When d20/3E came out, I was so far away from Fantasy role-play, and set enough in my ways, that I wasn’t impressed with the changes (a gamer not likeing a new edition of D&D, never!). I didn’t really dig into the system till 3.5 came out. I was in the group that was mad that miniatures were listed as required, I mean this is D&D isn’t it? All you should need is dice, paper, and your books…

And I moved on. The funny thing is, sometime between when I stopped playing 2E, and now, traditional RPG’s became a thing that required minis to work. I know this isn’t really true, because I remember playing and having a blast without battlemaps and whatnot.

Just recently, I pulled out my old 1e core books from storage, and went through it. Best I can figure is I either ignored or winged tracking who was and wasn’t in melee, how tough it would be for someone to engage/disengage, and flanking/terrain advantages.

I mostly play 4E these days, and I’ve always so far used counters & maps/tiles to track combat location. What I wonder is, how tough would it be do hold all that stuff in your head, and would it make things more fun?

Are miniatures no different from initiative trackers, power cards, and hit point tracks? Just tools that take some of the cognitive load off the players? And does the clear representation of the battlefield that they provide impair the narrative of an encounter?

Comments welcome.

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Fried Tomatoes

August 24th, 2009

While away on vacation in South Jersey, I took advantage of the excellent tomatoes available in the farmers markets to make one of my favorite recipes. Fried Tomatoes.
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Burning Wheel, a prelude to a game?

August 2nd, 2009
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I finally got a chance to play a demo of Burning Wheel this weekend, and I’ve gotten over a bunch of my fears about running it. In order to get over the rest of my concerns, I want to run The Sword, a single scene demo scenario. (Also the one I played in for the record.

So, I want to try it this week. I’m do it in the evenings (EST 7-12). Drop me a line (wherever) if you’re interested with when would be best, and when would be right out. We’ll be playing over skype, and using http://www.catchyourhare.com/diceroller/ for dice. If things go well, I’d like to make a habit of this, but there’s no commitment to try.

For those of you who don’t know, Burning Wheel is a fantasy role-playing game. What makes it different (to me) from most others out there, is that since it focuses on what your character wants and believes, you end up with the sort of things happening in the game that mirror fiction better than most traditional RPGs. People new to role-playing games are welcome too, if you want to give it a try, I want to show you (this goes for any games I play).

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